Feb 11, 2007, 04:53 AM // 04:53
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#1
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Scholar
Scholar:
-A Sage who Wanders Place to Place to find Knowledge, Seeker of Wisdom.
Using thier Knowledge to Overpass Obstacles.
Story:
-Finishing thier Education led them to Famine of Knowledge.
With much they learned, they Travel across (The Continent they are from)
to find Greater Knowledge to Improve thier Surroundings.
Following Kormir leads them to unveiling Secrets and Finding Truths.
Skill and Boss Color:
-Apricot
Followed God/ess/s:
-Kormir
Health and Energy:
-Maximum Health 480.
-Maximum Energy 40.
-4 Pipes of Energy.
Armour:
-Starter Armor: AL 10
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60
Sage's
-Bonus: +10 Energy
Diplomat's
-Bonus: +40 Health
Erudite's
-Bonus: AL +5(While casting 1 or more Spells.)
AL +5(While casting by 2 or more Spells.)
AL +5(While casting by 3 or more Spells.)
Weapons:
-They are like Elementalist the prob is they have no Energy Storage for Energy so they rely on thier Weapons.
Pen/Brush
Shadow Damage 11-22(Req. 9)
One-Handed
Book
Energy +15(Req. 9)
Off-Hand
Measure/Ruler:
Slashing Damage 9-17(Req. 9)
Energy +20
Two-Handed
Attribute:
Intelligence(Primary)
-For each 8 ranks of Intelligence you are able to cast spells simultaneously (when you reach the Max for Int. you can use 3 spells!). Specializes in mimicing spells and using there full potential.
Calligraphy/Numerology
-Increase damage dealt while using Measures/Rulers and Books/Pens and using Numerals and Letters to deal Shadow Damage.
Reading/Study
-Specializes in Scanning Enemy Status, Decreasing Enemy's Armor Rate to Physical and Elemental Damage, and Decreasing Energy Cost in Spells.
Dowsing
-Specializes in using Pendulums, Divination or causing Conditional Damage.
Skill Listing:
Intelligence(Primary)
-Transcend Magic[Elite]
Enchantment Spell, 25e|2c|60r : The next Spell you cast its' attribute increases by 1-12 rank, Causes Exhaustion.
-Magic Acceleration[Elite]
Enchantment Spell, 15e|2c|45r : For 12-25 seconds, Increase Casting Speed of Bonus Spells by 15-33%.
-Mimic
Hex Spell, 10e|1c|30r : For 5-20 seconds, Copy targets Foes next Cast Spell.
Calligraphy/Numerology
-Calculate[Elite](Caused by Calculating the next 30-150 target ally have taken and dealing disame damage to a random foe.)
Enchantment Spell, 10e|2c|30r : For 9-21 seconds, Target Ally Absorbs the next 30-150 damage, after this enchantment ends the amount of absorbed damage target ally had received will deal Shadow Damage to a random nearby foe.
Write(1 letter cost 5e)
-Spell, 5e|1c|20r : Target foe takes 12-25 Shadow Damage for each letter written(Maximum of 5 Letters).
Letter
-Spell, 10e|1c|10r : Deal 20-60 Shadow Damage to target foe.
Number(can be dodged)
-Spell, 5e|1r : Send out a number that falls on target enemy for 20-56 Shadow Damage, If the enemy was Kocked Down you deal additional 10-24 Damage and target foe is Dazed for 5-12 seconds. If it hits.
Graffiti
-Spell, 15e|3c|15r : For 8-18 seconds, Right anything you want on the ground, all foes who step on the those grounds are blinded.
Reading/Study
Scan
-Hex Spell, 5e|-1p|3/4c|5r : As long as this Hex Spell is on Target Foe, You are able to read target foe's status.
Attunement
-Enchantment Spell, 15e|2c|45r : For 36-55 seconds, You gain 1 plus 30% of the energy cost of the spell(Only works on Scholar Spells).
Decrease Physical Armor
-Hex Spell, 10e|2c|15r : For 8-15 seconds, Target foe and Adjacent foes has an Armor Penalty of -11..33 against Physical Damage.
Decrease Elemental Armor
-Hex Spell, 10e|2c|15r : For 8-15 seconds, Target foe has an Armor Penalty of -11..33 against Elemental Damage.
Dowsing
"I Predict Misfortune!"[Elite]
-Shout, 10e|3c|30r : For 9-15 seconds, Foes within earshot suffer a random Condition every 7-3 seconds.
Pendulum Effect(this came from the Domino Effect)
-Hex Spell, 15e|4c|20r : For 6-12 seconds, Every 6-3 seconds target foe is knockdown and suffer 10-50 damage and people who are infront of him suffer disame effect.
"I Predict Fortune!"
-Shout, 15e|3c|30r : For 3-9 seconds, Allies within earshot are Randomly Healed (For 10-80 health) and Recover (for 1-all conditions) from any Conditions every 3-2 seconds.
Strengths:
-Can Deal Shadow Damage(Which is Armor Ignoring).
-Ability to cast One to Three Spells at a time.
-Able to mimic enemy skills.
-have High energy.
Weaknesses:
-You need to gain 16 rank of Intelligence to use 3 Spells.
-Could just kill one enemy at a time.
-Dependant to energy.
-Long Skill Recharge
-Weak Defences.
New System:
Writing System
-Allows you to write Letters and Numbers to change the looks of your Skills and the Background^^.
Pictures:
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More Comming Soon^^!
Last edited by [M]agna_[C]arta; Feb 16, 2007 at 08:45 AM // 08:45..
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Feb 11, 2007, 06:54 AM // 06:54
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#2
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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In the Story it makes it sound like that the creation of the Scholar Profession was found after Kormir becoming a Goddess.
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Feb 16, 2007, 08:41 AM // 08:41
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#3
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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People please read and add some comments^^.
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Feb 17, 2007, 11:08 PM // 23:08
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#4
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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O_O" Some people have already seen this CC but still no comment......
Is it because it's just plain mediocre nothing wowing?
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